![]() ![]() Once stable, Adaptive VSync locked the frame rate until the GPU’s performance dropped again. However, when the GPU struggled, Adaptive VSync unlocked the frame rate until the GPU’s performance improved. Like the older technology, Nvidia’s driver-based solution locked the frame rate to the display’s refresh rate to prevent screen tearing. Nvidia’s first alternative to V-Sync was Adaptive VSync. V-Sync forces your GPU to hold frames it has already rendered, which causes a slight delay between what’s happening in the game and what you see on screen. That solves the screen tearing problem, but it introduces another: Input lag. This software-based feature essentially forces your GPU to hold frames in its buffer until your monitor is ready to refresh. The problem is that the buffer and your monitor’s refresh rate may get out of sync, causing a nasty line of two frames stitched together. To keep things moving smoothly, your GPU stores upcoming frames in a buffer. Similarly, your monitor refreshes a certain number of times each second, clearing the previous image for the new frames your GPU is rendering. Your GPU renders a number of frames each second, and put together, those frames give the impression of smooth motion. G-Sync solves screen tearing mainly, synchronizing your monitor’s refresh rate with the frames your GPU is pushing out each second. ![]() G-Sync is Nvidia’s hardware-based monitor syncing technology. With a G-Sync monitor, you’ll notice smoother motion while gaming, even at high refresh rates. In short, G-Sync is a hardware-based adaptive refresh technology that helps prevent screen tearing and stuttering. ![]()
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